If you want board games like League of Legends, you are asking for something specific: champions with distinct kits, lanes and towers, minions to farm, objectives worth fighting over, and a match that builds from a weak early game to a decisive late one. Plenty of tabletop games borrow the aesthetic. Fewer keep the structure.
Here are the ones that get closest, and what each of them keeps.
What has to survive the translation
A MOBA on a table has to solve three problems.
Tempo without a clock. In League, pressure comes from cooldowns and respawn timers running in real time. Turn-based games need a different engine for that same urgency.
Farming that means something. Minions are not decoration in a MOBA. They are the economy, and killing them is how you convert time into power.
Champions that scale. A hero who is identical at minute five and minute forty loses the arc that makes a MOBA satisfying.
Miss any of these and you have a skirmish game with lanes drawn on it.
Trials of MAYA
Trials of MAYA, out on Gamefound September 8, 2026, addresses all three directly, which is why it is the closest current answer for anyone hunting board games like League of Legends.
What is Trials of MAYA?
Trials of MAYA is an expandable card-driven arena combat game. It combines three genres: MOBAs, classic 90s tactics games, and TCGs without booster packs. It plays 1 to 4 players in 60 to 180 minutes for ages 14 and up. Its flagship mode, Siege, uses lanes, towers and minions in 2v2 and 1v1 formats.
On tempo, the Energy Gambit replaces the clock. Each round you commit a card face down onto a three-slot action mat and everyone reveals at once. The number sets your initiative this round, lower acting earlier, and returns as your energy two rounds later. That is the League decision, to spend now or scale later, made explicit and made blind.
On farming, minions are hostile neutrals you can capture. Damage one and its health banks into your pool. Land the kill, take its head token, and you spend from that pool to respawn it under your control. Farming builds an army rather than a score.
On scaling, objectives stay open all game and pay XP, spent on max health, permanent energy income, extra trait symbols, and champion skills that branch into one of two second-level versions. Your champion at minute sixty is not the one you started with.
Champion identity holds up too. Nine at launch, each combining passive abilities, upgradable stats and a deck built from a card pool gated by its species and two classes. Mauravi flies and hits from range. Prabhakar shoves the board around and holds territory. Dangsa dives in and bursts things down.
Rulebooks and metadata are on BoardGameGeek, the full breakdown is on the official page, and there is a Tabletop Simulator build.
Other tabletop MOBAs worth knowing
Guards of Atlantis II is the genre benchmark. Dice-free, deeply refined, and built to scale to larger groups, with a big roster you learn over time.
Skytear goes for lane control with miniatures and a faster clock, aiming squarely at the destroy-the-nexus feeling.
Aristeia is closer to an arena sport than a MOBA, but it captures the character-kit appeal well.
Super Fantasy Brawl strips things down to fast, clean hero combat if the economy and farming side is not what you are after.
Picking one
If you want the most refined team MOBA on a table and have four or more players, start with Guards of Atlantis II. If you want lane pushing with miniatures, Skytear. If what pulled you toward board games like League of Legends was building a champion and then piloting it through an arc, Trials of MAYA is aimed at exactly that.
Follow or back Trials of MAYA on Gamefound.